R3 – DigiFinEdu: Visual Novel

In the game, students are engaged through a compelling story with fictional (but realistic) situations involving financial decisions. The game is divided in 12 episodes, according to the number of modules created in R2 – Didactical materials.

The game was tested internally by partners and externally within partner and associated partners schools to evaluate its effectiveness. It was used in combination with the other project’s results created. In particular, partners addressed one topic per story as follows:

1. Beginner stories (tot. 4)

I want to but my bike, which provide learners with information about what mortgages are and how they work;

How to stay safe online and avoid problems, which provide content related to cybersecurity;

Dilemma of money, related to the relationship between finance and ethics.

Patience test, related to interest rates.

2. Intermediate level stories (tot. 5)

An inflation problem, which addresses the topic of inflation;

Journey through the kingdom of finance, which explains what money is and what it values.

Reach your dream, which provides examples and practices of smart spending habits.

Taxes return from everyone, which is related to what personal income tax, profit tax and value-added tax are;

I want to be a filmmaker, related to marketing.

3. Expert stories (tot. 3)

My cooperative, which addresses multiple topics such as fundraising entrepreneurship and cost-benefit ratio.

Young entrepreneur, which provides learners with basics of entrepreneurship;

I want to study in another city, that is related to rents.

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